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Here you can read about current cases within the DigitalWell Arena.
During 2018-2021, we ran the regional project DigitalWell, which is financed by the EU. Together, we develop digital solutions for needs in welfare with the user's own abilities in focus. The project has taken on challenges from the public sector in Värmland and Dalarna.
Test of the digital translation app Care to translate in healthcare during autumn 2020.
Test of digital service for dementia investigation at Torsby and Likenäs care center. The test is carried out over 6 months, where the tool is tested in parallel with the regular work process.
Test of SunSense digital service for prevention of harmful UV radiation in Arvika municipality during June 2021.
Together with the municipality of Karlstad, DigitalWell Arena is taking on the challenge of increasing the understanding among healthcare workers of what it is like to live with dementia.
A two-year project, where a high school in Arvika becomes a test environment for IoT technology. The aim is that the application of the technology should be able to contribute to methods to strengthen students' health, increase learning and contribute to creating the conditions for a better life.
Together with the municipality of Karlstad, DigitalWell Arena is developing a digital solution that makes it easy to find your way around everyday life in a sheltered accommodation.
Test of digital vision board in eye care in Värmland during spring 2021.
The Smart and Safe project's overarching goal is to increase the perceived safety of children and young people in public environments. This must be done through the use of IoT solutions with the aim of making use of and enabling the use of modern technology and smart solutions in public environments.
If you have questions, input or you are you interested in joining.
The regional project DigitalWell is financed by the European Union - European Regional Development Fund. The purpose of DigitalWell is that we will together develop digital solutions for needs in welfare with the user's own abilities in focus.